| | 1 | /* -*- mode: C++; indent-tabs-mode: nil; -*- |
| | 2 | * |
| | 3 | * This file is a part of LEMON, a generic C++ optimization library. |
| | 4 | * |
| | 5 | * Copyright (C) 2003-2008 |
| | 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
| | 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
| | 8 | * |
| | 9 | * Permission to use, modify and distribute this software is granted |
| | 10 | * provided that this copyright notice appears in all copies. For |
| | 11 | * precise terms see the accompanying LICENSE file. |
| | 12 | * |
| | 13 | * This software is provided "AS IS" with no warranty of any kind, |
| | 14 | * express or implied, and with no claim as to its suitability for any |
| | 15 | * purpose. |
| | 16 | * |
| | 17 | */ |
| | 18 | |
| | 19 | #ifndef LEMON_ELEVATOR_H |
| | 20 | #define LEMON_ELEVATOR_H |
| | 21 | |
| | 22 | ///\ingroup auxdat |
| | 23 | ///\file |
| | 24 | ///\brief Elevator class |
| | 25 | /// |
| | 26 | ///Elevator class implements an efficient data structure |
| | 27 | ///for labeling items in push-relabel type algorithms. |
| | 28 | /// |
| | 29 | |
| | 30 | #include <test/test_tools.h> |
| | 31 | namespace lemon { |
| | 32 | |
| | 33 | ///Class for handling "labels" in push-relabel type algorithms. |
| | 34 | |
| | 35 | ///A class for handling "labels" in push-relabel type algorithms. |
| | 36 | /// |
| | 37 | ///\ingroup auxdat |
| | 38 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
| | 39 | ///to the edges or nodes of a graph, manipulate and query them through |
| | 40 | ///operations typically arising in "push-relabel" type algorithms. |
| | 41 | /// |
| | 42 | ///Each item is either \em active or not, and you can also choose a |
| | 43 | ///highest level active item. |
| | 44 | /// |
| | 45 | ///\sa LinkedElevator |
| | 46 | /// |
| | 47 | ///\param Graph the underlying graph type |
| | 48 | ///\param Item Type of the items the data is assigned to (Graph::Node, |
| | 49 | ///Graph::Edge, Graph::UEdge) |
| | 50 | template<class Graph, class Item> |
| | 51 | class Elevator |
| | 52 | { |
| | 53 | public: |
| | 54 | |
| | 55 | typedef Item Key; |
| | 56 | typedef int Value; |
| | 57 | |
| | 58 | private: |
| | 59 | |
| | 60 | typedef typename std::vector<Item>::iterator Vit; |
| | 61 | typedef typename ItemSetTraits<Graph,Item>::template Map<Vit>::Type VitMap; |
| | 62 | typedef typename ItemSetTraits<Graph,Item>::template Map<int>::Type IntMap; |
| | 63 | |
| | 64 | const Graph &_g; |
| | 65 | int _max_level; |
| | 66 | int _item_num; |
| | 67 | VitMap _where; |
| | 68 | IntMap _level; |
| | 69 | std::vector<Item> _items; |
| | 70 | std::vector<Vit> _first; |
| | 71 | std::vector<Vit> _last_active; |
| | 72 | |
| | 73 | int _highest_active; |
| | 74 | |
| | 75 | void copy(Item i, Vit p) |
| | 76 | { |
| | 77 | _where[*p=i]=p; |
| | 78 | } |
| | 79 | void copy(Vit s, Vit p) |
| | 80 | { |
| | 81 | if(s!=p) |
| | 82 | { |
| | 83 | Item i=*s; |
| | 84 | *p=i; |
| | 85 | _where[i]=p; |
| | 86 | } |
| | 87 | } |
| | 88 | void swap(Vit i, Vit j) |
| | 89 | { |
| | 90 | Item ti=*i; |
| | 91 | Vit ct = _where[ti]; |
| | 92 | _where[ti]=_where[*i=*j]; |
| | 93 | _where[*j]=ct; |
| | 94 | *j=ti; |
| | 95 | } |
| | 96 | |
| | 97 | public: |
| | 98 | |
| | 99 | ///Constructor with given maximum level. |
| | 100 | |
| | 101 | ///Constructor with given maximum level. |
| | 102 | /// |
| | 103 | ///\param g The underlying graph |
| | 104 | ///\param max_level Set the range of the possible labels to |
| | 105 | ///[0...\c max_level] |
| | 106 | Elevator(const Graph &g,int max_level) : |
| | 107 | _g(g), |
| | 108 | _max_level(max_level), |
| | 109 | _item_num(_max_level), |
| | 110 | _where(g), |
| | 111 | _level(g,0), |
| | 112 | _items(_max_level), |
| | 113 | _first(_max_level+2), |
| | 114 | _last_active(_max_level+2), |
| | 115 | _highest_active(-1) {} |
| | 116 | ///Constructor. |
| | 117 | |
| | 118 | ///Constructor. |
| | 119 | /// |
| | 120 | ///\param g The underlying graph |
| | 121 | ///The range of the possible labels is [0...\c max_level], |
| | 122 | ///where \c max_level is equal to the number of labeled items in the graph. |
| | 123 | Elevator(const Graph &g) : |
| | 124 | _g(g), |
| | 125 | _max_level(countItems<Graph, Item>(g)), |
| | 126 | _item_num(_max_level), |
| | 127 | _where(g), |
| | 128 | _level(g,0), |
| | 129 | _items(_max_level), |
| | 130 | _first(_max_level+2), |
| | 131 | _last_active(_max_level+2), |
| | 132 | _highest_active(-1) |
| | 133 | { |
| | 134 | } |
| | 135 | |
| | 136 | ///Activate item \c i. |
| | 137 | |
| | 138 | ///Activate item \c i. |
| | 139 | ///\pre Item \c i shouldn't be active before. |
| | 140 | void activate(Item i) |
| | 141 | { |
| | 142 | const int l=_level[i]; |
| | 143 | swap(_where[i],++_last_active[l]); |
| | 144 | if(l>_highest_active) _highest_active=l; |
| | 145 | } |
| | 146 | |
| | 147 | ///Deactivate item \c i. |
| | 148 | |
| | 149 | ///Deactivate item \c i. |
| | 150 | ///\pre Item \c i must be active before. |
| | 151 | void deactivate(Item i) |
| | 152 | { |
| | 153 | swap(_where[i],_last_active[_level[i]]--); |
| | 154 | while(_highest_active>=0 && |
| | 155 | _last_active[_highest_active]<_first[_highest_active]) |
| | 156 | _highest_active--; |
| | 157 | } |
| | 158 | |
| | 159 | ///Query whether item \c i is active |
| | 160 | bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; } |
| | 161 | |
| | 162 | ///Return the level of item \c i. |
| | 163 | int operator[](Item i) const { return _level[i]; } |
| | 164 | |
| | 165 | ///Return the number of items on level \c l. |
| | 166 | int onLevel(int l) const |
| | 167 | { |
| | 168 | return _first[l+1]-_first[l]; |
| | 169 | } |
| | 170 | ///Return true if the level is empty. |
| | 171 | bool emptyLevel(int l) const |
| | 172 | { |
| | 173 | return _first[l+1]-_first[l]==0; |
| | 174 | } |
| | 175 | ///Return the number of items above level \c l. |
| | 176 | int aboveLevel(int l) const |
| | 177 | { |
| | 178 | return _first[_max_level+1]-_first[l+1]; |
| | 179 | } |
| | 180 | ///Return the number of active items on level \c l. |
| | 181 | int activesOnLevel(int l) const |
| | 182 | { |
| | 183 | return _last_active[l]-_first[l]+1; |
| | 184 | } |
| | 185 | ///Return true if there is not active item on level \c l. |
| | 186 | bool activeFree(int l) const |
| | 187 | { |
| | 188 | return _last_active[l]<_first[l]; |
| | 189 | } |
| | 190 | ///Return the maximum allowed level. |
| | 191 | int maxLevel() const |
| | 192 | { |
| | 193 | return _max_level; |
| | 194 | } |
| | 195 | |
| | 196 | ///\name Highest Active Item |
| | 197 | ///Functions for working with the highest level |
| | 198 | ///active item. |
| | 199 | |
| | 200 | ///@{ |
| | 201 | |
| | 202 | ///Return a highest level active item. |
| | 203 | |
| | 204 | ///Return a highest level active item. |
| | 205 | /// |
| | 206 | ///\return the highest level active item or INVALID if there is no active |
| | 207 | ///item. |
| | 208 | Item highestActive() const |
| | 209 | { |
| | 210 | return _highest_active>=0?*_last_active[_highest_active]:INVALID; |
| | 211 | } |
| | 212 | |
| | 213 | ///Return a highest active level. |
| | 214 | |
| | 215 | ///Return a highest active level. |
| | 216 | /// |
| | 217 | ///\return the level of the highest active item or -1 if there is no active |
| | 218 | ///item. |
| | 219 | int highestActiveLevel() const |
| | 220 | { |
| | 221 | return _highest_active; |
| | 222 | } |
| | 223 | |
| | 224 | ///Lift the highest active item by one. |
| | 225 | |
| | 226 | ///Lift the item returned by highestActive() by one. |
| | 227 | /// |
| | 228 | void liftHighestActive() |
| | 229 | { |
| | 230 | ++_level[*_last_active[_highest_active]]; |
| | 231 | swap(_last_active[_highest_active]--,_last_active[_highest_active+1]); |
| | 232 | --_first[++_highest_active]; |
| | 233 | } |
| | 234 | |
| | 235 | ///Lift the highest active item. |
| | 236 | |
| | 237 | ///Lift the item returned by highestActive() to level \c new_level. |
| | 238 | /// |
| | 239 | ///\warning \c new_level must be strictly higher |
| | 240 | ///than the current level. |
| | 241 | /// |
| | 242 | void liftHighestActive(int new_level) |
| | 243 | { |
| | 244 | const Item li = *_last_active[_highest_active]; |
| | 245 | |
| | 246 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
| | 247 | for(int l=_highest_active+1;l<new_level;l++) |
| | 248 | { |
| | 249 | copy(--_first[l+1],_first[l]); |
| | 250 | --_last_active[l]; |
| | 251 | } |
| | 252 | copy(li,_first[new_level]); |
| | 253 | _level[li]=new_level; |
| | 254 | _highest_active=new_level; |
| | 255 | } |
| | 256 | |
| | 257 | ///Lift the highest active item. |
| | 258 | |
| | 259 | ///Lift the item returned by highestActive() to the top level and |
| | 260 | ///deactivates it. |
| | 261 | /// |
| | 262 | ///\warning \c new_level must be strictly higher |
| | 263 | ///than the current level. |
| | 264 | /// |
| | 265 | void liftHighestActiveToTop() |
| | 266 | { |
| | 267 | const Item li = *_last_active[_highest_active]; |
| | 268 | |
| | 269 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
| | 270 | for(int l=_highest_active+1;l<_max_level;l++) |
| | 271 | { |
| | 272 | copy(--_first[l+1],_first[l]); |
| | 273 | --_last_active[l]; |
| | 274 | } |
| | 275 | copy(li,_first[_max_level]); |
| | 276 | --_last_active[_max_level]; |
| | 277 | _level[li]=_max_level; |
| | 278 | |
| | 279 | while(_highest_active>=0 && |
| | 280 | _last_active[_highest_active]<_first[_highest_active]) |
| | 281 | _highest_active--; |
| | 282 | } |
| | 283 | |
| | 284 | ///@} |
| | 285 | |
| | 286 | ///\name Active Item on Certain Level |
| | 287 | ///Functions for working with the active items. |
| | 288 | |
| | 289 | ///@{ |
| | 290 | |
| | 291 | ///Returns an active item on level \c l. |
| | 292 | |
| | 293 | ///Returns an active item on level \c l. |
| | 294 | /// |
| | 295 | ///Returns an active item on level \c l or \ref INVALID if there is no such |
| | 296 | ///an item. (\c l must be from the range [0...\c max_level]. |
| | 297 | Item activeOn(int l) const |
| | 298 | { |
| | 299 | return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
| | 300 | } |
| | 301 | |
| | 302 | ///Lifts the active item returned by \c activeOn() member function. |
| | 303 | |
| | 304 | ///Lifts the active item returned by \c activeOn() member function |
| | 305 | ///by one. |
| | 306 | Item liftActiveOn(int level) |
| | 307 | { |
| | 308 | ++_level[*_last_active[level]]; |
| | 309 | swap(_last_active[level]--, --_first[level+1]); |
| | 310 | if (level+1>_highest_active) ++_highest_active; |
| | 311 | } |
| | 312 | |
| | 313 | ///Lifts the active item returned by \c activeOn() member function. |
| | 314 | |
| | 315 | ///Lifts the active item returned by \c activeOn() member function |
| | 316 | ///to the given level. |
| | 317 | void liftActiveOn(int level, int new_level) |
| | 318 | { |
| | 319 | const Item ai = *_last_active[level]; |
| | 320 | |
| | 321 | copy(--_first[level+1], _last_active[level]--); |
| | 322 | for(int l=level+1;l<new_level;l++) |
| | 323 | { |
| | 324 | copy(_last_active[l],_first[l]); |
| | 325 | copy(--_first[l+1], _last_active[l]--); |
| | 326 | } |
| | 327 | copy(ai,_first[new_level]); |
| | 328 | _level[ai]=new_level; |
| | 329 | if (new_level>_highest_active) _highest_active=new_level; |
| | 330 | } |
| | 331 | |
| | 332 | ///Lifts the active item returned by \c activeOn() member function. |
| | 333 | |
| | 334 | ///Lifts the active item returned by \c activeOn() member function |
| | 335 | ///to the top level. |
| | 336 | void liftActiveToTop(int level) |
| | 337 | { |
| | 338 | const Item ai = *_last_active[level]; |
| | 339 | |
| | 340 | copy(--_first[level+1],_last_active[level]--); |
| | 341 | for(int l=level+1;l<_max_level;l++) |
| | 342 | { |
| | 343 | copy(_last_active[l],_first[l]); |
| | 344 | copy(--_first[l+1], _last_active[l]--); |
| | 345 | } |
| | 346 | copy(ai,_first[_max_level]); |
| | 347 | --_last_active[_max_level]; |
| | 348 | _level[ai]=_max_level; |
| | 349 | |
| | 350 | if (_highest_active==level) { |
| | 351 | while(_highest_active>=0 && |
| | 352 | _last_active[_highest_active]<_first[_highest_active]) |
| | 353 | _highest_active--; |
| | 354 | } |
| | 355 | } |
| | 356 | |
| | 357 | ///@} |
| | 358 | |
| | 359 | ///Lift an active item to a higher level. |
| | 360 | |
| | 361 | ///Lift an active item to a higher level. |
| | 362 | ///\param i The item to be lifted. It must be active. |
| | 363 | ///\param new_level The new level of \c i. It must be strictly higher |
| | 364 | ///than the current level. |
| | 365 | /// |
| | 366 | void lift(Item i, int new_level) |
| | 367 | { |
| | 368 | const int lo = _level[i]; |
| | 369 | const Vit w = _where[i]; |
| | 370 | |
| | 371 | copy(_last_active[lo],w); |
| | 372 | copy(--_first[lo+1],_last_active[lo]--); |
| | 373 | for(int l=lo+1;l<new_level;l++) |
| | 374 | { |
| | 375 | copy(_last_active[l],_first[l]); |
| | 376 | copy(--_first[l+1],_last_active[l]--); |
| | 377 | } |
| | 378 | copy(i,_first[new_level]); |
| | 379 | _level[i]=new_level; |
| | 380 | if(new_level>_highest_active) _highest_active=new_level; |
| | 381 | } |
| | 382 | |
| | 383 | ///Mark the node as it did not reach the max level |
| | 384 | |
| | 385 | ///Mark the node as it did not reach the max level. It sets the |
| | 386 | ///level to the under the max level value. The node will be never |
| | 387 | ///more activated because the push operation from the maximum |
| | 388 | ///level is forbidden in the push-relabel algorithms. The node |
| | 389 | ///should be lifted previously to the top level. |
| | 390 | void markToBottom(Item i) { |
| | 391 | _level[i] = _max_level - 1; |
| | 392 | } |
| | 393 | |
| | 394 | ///Lift all nodes on and above a level to the top (and deactivate them). |
| | 395 | |
| | 396 | ///This function lifts all nodes on and above level \c l to \c |
| | 397 | ///maxLevel(), and also deactivates them. |
| | 398 | void liftToTop(int l) |
| | 399 | { |
| | 400 | const Vit f=_first[l]; |
| | 401 | const Vit tl=_first[_max_level]; |
| | 402 | for(Vit i=f;i!=tl;++i) |
| | 403 | _level[*i]=_max_level; |
| | 404 | for(int i=l;i<=_max_level;i++) |
| | 405 | { |
| | 406 | _first[i]=f; |
| | 407 | _last_active[i]=f-1; |
| | 408 | } |
| | 409 | for(_highest_active=l-1; |
| | 410 | _highest_active>=0 && |
| | 411 | _last_active[_highest_active]<_first[_highest_active]; |
| | 412 | _highest_active--) ; |
| | 413 | } |
| | 414 | |
| | 415 | private: |
| | 416 | int _init_lev; |
| | 417 | Vit _init_num; |
| | 418 | |
| | 419 | public: |
| | 420 | |
| | 421 | ///\name Initialization |
| | 422 | ///Using this function you can initialize the levels of the item. |
| | 423 | ///\n |
| | 424 | ///This initializatios is started with calling \c initStart(). |
| | 425 | ///Then the |
| | 426 | ///items should be listed levels by levels statring with the lowest one |
| | 427 | ///(with level 0). This is done by using \c initAddItem() |
| | 428 | ///and \c initNewLevel(). Finally \c initFinish() must be called. |
| | 429 | ///The items not listed will be put on the highest level. |
| | 430 | ///@{ |
| | 431 | |
| | 432 | ///Start the initialization process. |
| | 433 | |
| | 434 | void initStart() |
| | 435 | { |
| | 436 | _init_lev=0; |
| | 437 | _init_num=_items.begin(); |
| | 438 | _first[0]=_items.begin(); |
| | 439 | _last_active[0]=_items.begin()-1; |
| | 440 | Vit n=_items.begin(); |
| | 441 | for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i) |
| | 442 | { |
| | 443 | *n=i; |
| | 444 | _where[i]=n; |
| | 445 | _level[i]=_max_level; |
| | 446 | ++n; |
| | 447 | } |
| | 448 | } |
| | 449 | |
| | 450 | ///Add an item to the current level. |
| | 451 | |
| | 452 | void initAddItem(Item i) |
| | 453 | { |
| | 454 | swap(_where[i],_init_num); |
| | 455 | _level[i]=_init_lev; |
| | 456 | ++_init_num; |
| | 457 | } |
| | 458 | |
| | 459 | ///Start a new level. |
| | 460 | |
| | 461 | ///Start a new level. |
| | 462 | ///It shouldn't be used before the items on level 0 are listed. |
| | 463 | void initNewLevel() |
| | 464 | { |
| | 465 | _init_lev++; |
| | 466 | _first[_init_lev]=_init_num; |
| | 467 | _last_active[_init_lev]=_init_num-1; |
| | 468 | } |
| | 469 | |
| | 470 | ///Finalize the initialization process. |
| | 471 | |
| | 472 | void initFinish() |
| | 473 | { |
| | 474 | for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
| | 475 | { |
| | 476 | _first[_init_lev]=_init_num; |
| | 477 | _last_active[_init_lev]=_init_num-1; |
| | 478 | } |
| | 479 | _first[_max_level+1]=_items.begin()+_item_num; |
| | 480 | _last_active[_max_level+1]=_items.begin()+_item_num-1; |
| | 481 | _highest_active = -1; |
| | 482 | } |
| | 483 | |
| | 484 | ///@} |
| | 485 | |
| | 486 | }; |
| | 487 | |
| | 488 | ///Class for handling "labels" in push-relabel type algorithms. |
| | 489 | |
| | 490 | ///A class for handling "labels" in push-relabel type algorithms. |
| | 491 | /// |
| | 492 | ///\ingroup auxdat |
| | 493 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
| | 494 | ///to the edges or nodes of a graph, manipulate and query them through |
| | 495 | ///operations typically arising in "push-relabel" type algorithms. |
| | 496 | /// |
| | 497 | ///Each item is either \em active or not, and you can also choose a |
| | 498 | ///highest level active item. |
| | 499 | /// |
| | 500 | ///\sa Elevator |
| | 501 | /// |
| | 502 | ///\param Graph the underlying graph type |
| | 503 | ///\param Item Type of the items the data is assigned to (Graph::Node, |
| | 504 | ///Graph::Edge, Graph::UEdge) |
| | 505 | template <class Graph, class Item> |
| | 506 | class LinkedElevator { |
| | 507 | public: |
| | 508 | |
| | 509 | typedef Item Key; |
| | 510 | typedef int Value; |
| | 511 | |
| | 512 | private: |
| | 513 | |
| | 514 | typedef typename ItemSetTraits<Graph,Item>:: |
| | 515 | template Map<Item>::Type ItemMap; |
| | 516 | typedef typename ItemSetTraits<Graph,Item>:: |
| | 517 | template Map<int>::Type IntMap; |
| | 518 | typedef typename ItemSetTraits<Graph,Item>:: |
| | 519 | template Map<bool>::Type BoolMap; |
| | 520 | |
| | 521 | const Graph &_graph; |
| | 522 | int _max_level; |
| | 523 | int _item_num; |
| | 524 | std::vector<Item> _first, _last; |
| | 525 | ItemMap _prev, _next; |
| | 526 | int _highest_active; |
| | 527 | IntMap _level; |
| | 528 | BoolMap _active; |
| | 529 | |
| | 530 | public: |
| | 531 | ///Constructor with given maximum level. |
| | 532 | |
| | 533 | ///Constructor with given maximum level. |
| | 534 | /// |
| | 535 | ///\param g The underlying graph |
| | 536 | ///\param max_level Set the range of the possible labels to |
| | 537 | ///[0...\c max_level] |
| | 538 | LinkedElevator(const Graph& graph, int max_level) |
| | 539 | : _graph(graph), _max_level(max_level), _item_num(_max_level), |
| | 540 | _first(_max_level + 1), _last(_max_level + 1), |
| | 541 | _prev(graph), _next(graph), |
| | 542 | _highest_active(-1), _level(graph), _active(graph) {} |
| | 543 | |
| | 544 | ///Constructor. |
| | 545 | |
| | 546 | ///Constructor. |
| | 547 | /// |
| | 548 | ///\param g The underlying graph |
| | 549 | ///The range of the possible labels is [0...\c max_level], |
| | 550 | ///where \c max_level is equal to the number of labeled items in the graph. |
| | 551 | LinkedElevator(const Graph& graph) |
| | 552 | : _graph(graph), _max_level(countItems<Graph, Item>(graph)), |
| | 553 | _item_num(_max_level), |
| | 554 | _first(_max_level + 1), _last(_max_level + 1), |
| | 555 | _prev(graph, INVALID), _next(graph, INVALID), |
| | 556 | _highest_active(-1), _level(graph), _active(graph) {} |
| | 557 | |
| | 558 | |
| | 559 | ///Activate item \c i. |
| | 560 | |
| | 561 | ///Activate item \c i. |
| | 562 | ///\pre Item \c i shouldn't be active before. |
| | 563 | void activate(Item i) { |
| | 564 | _active.set(i, true); |
| | 565 | |
| | 566 | int level = _level[i]; |
| | 567 | if (level > _highest_active) { |
| | 568 | _highest_active = level; |
| | 569 | } |
| | 570 | |
| | 571 | if (_prev[i] == INVALID || _active[_prev[i]]) return; |
| | 572 | //unlace |
| | 573 | _next.set(_prev[i], _next[i]); |
| | 574 | if (_next[i] != INVALID) { |
| | 575 | _prev.set(_next[i], _prev[i]); |
| | 576 | } else { |
| | 577 | _last[level] = _prev[i]; |
| | 578 | } |
| | 579 | //lace |
| | 580 | _next.set(i, _first[level]); |
| | 581 | _prev.set(_first[level], i); |
| | 582 | _prev.set(i, INVALID); |
| | 583 | _first[level] = i; |
| | 584 | |
| | 585 | } |
| | 586 | |
| | 587 | ///Deactivate item \c i. |
| | 588 | |
| | 589 | ///Deactivate item \c i. |
| | 590 | ///\pre Item \c i must be active before. |
| | 591 | void deactivate(Item i) { |
| | 592 | _active.set(i, false); |
| | 593 | int level = _level[i]; |
| | 594 | |
| | 595 | if (_next[i] == INVALID || !_active[_next[i]]) |
| | 596 | goto find_highest_level; |
| | 597 | |
| | 598 | //unlace |
| | 599 | _prev.set(_next[i], _prev[i]); |
| | 600 | if (_prev[i] != INVALID) { |
| | 601 | _next.set(_prev[i], _next[i]); |
| | 602 | } else { |
| | 603 | _first[_level[i]] = _next[i]; |
| | 604 | } |
| | 605 | //lace |
| | 606 | _prev.set(i, _last[level]); |
| | 607 | _next.set(_last[level], i); |
| | 608 | _next.set(i, INVALID); |
| | 609 | _last[level] = i; |
| | 610 | |
| | 611 | find_highest_level: |
| | 612 | if (level == _highest_active) { |
| | 613 | while (_highest_active >= 0 && activeFree(_highest_active)) |
| | 614 | --_highest_active; |
| | 615 | } |
| | 616 | } |
| | 617 | |
| | 618 | ///Query whether item \c i is active |
| | 619 | bool active(Item i) const { return _active[i]; } |
| | 620 | |
| | 621 | ///Return the level of item \c i. |
| | 622 | int operator[](Item i) const { return _level[i]; } |
| | 623 | |
| | 624 | ///Return the number of items on level \c l. |
| | 625 | int onLevel(int l) const { |
| | 626 | int num = 0; |
| | 627 | Item n = _first[l]; |
| | 628 | while (n != INVALID) { |
| | 629 | ++num; |
| | 630 | n = _next[n]; |
| | 631 | } |
| | 632 | return num; |
| | 633 | } |
| | 634 | |
| | 635 | ///Return true if the level is empty. |
| | 636 | bool emptyLevel(int l) const { |
| | 637 | return _first[l] == INVALID; |
| | 638 | } |
| | 639 | |
| | 640 | ///Return the number of items above level \c l. |
| | 641 | int aboveLevel(int l) const { |
| | 642 | int num = 0; |
| | 643 | for (int level = l + 1; level < _max_level; ++level) |
| | 644 | num += onLevel(level); |
| | 645 | return num; |
| | 646 | } |
| | 647 | |
| | 648 | ///Return the number of active items on level \c l. |
| | 649 | int activesOnLevel(int l) const { |
| | 650 | int num = 0; |
| | 651 | Item n = _first[l]; |
| | 652 | while (n != INVALID && _active[n]) { |
| | 653 | ++num; |
| | 654 | n = _next[n]; |
| | 655 | } |
| | 656 | return num; |
| | 657 | } |
| | 658 | |
| | 659 | ///Return true if there is not active item on level \c l. |
| | 660 | bool activeFree(int l) const { |
| | 661 | return _first[l] == INVALID || !_active[_first[l]]; |
| | 662 | } |
| | 663 | |
| | 664 | ///Return the maximum allowed level. |
| | 665 | int maxLevel() const { |
| | 666 | return _max_level; |
| | 667 | } |
| | 668 | |
| | 669 | ///\name Highest Active Item |
| | 670 | ///Functions for working with the highest level |
| | 671 | ///active item. |
| | 672 | |
| | 673 | ///@{ |
| | 674 | |
| | 675 | ///Return a highest level active item. |
| | 676 | |
| | 677 | ///Return a highest level active item. |
| | 678 | /// |
| | 679 | ///\return the highest level active item or INVALID if there is no |
| | 680 | ///active item. |
| | 681 | Item highestActive() const { |
| | 682 | return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
| | 683 | } |
| | 684 | |
| | 685 | ///Return a highest active level. |
| | 686 | |
| | 687 | ///Return a highest active level. |
| | 688 | /// |
| | 689 | ///\return the level of the highest active item or -1 if there is |
| | 690 | ///no active item. |
| | 691 | int highestActiveLevel() const { |
| | 692 | return _highest_active; |
| | 693 | } |
| | 694 | |
| | 695 | ///Lift the highest active item by one. |
| | 696 | |
| | 697 | ///Lift the item returned by highestActive() by one. |
| | 698 | /// |
| | 699 | void liftHighestActive() { |
| | 700 | Item i = _first[_highest_active]; |
| | 701 | if (_next[i] != INVALID) { |
| | 702 | _prev.set(_next[i], INVALID); |
| | 703 | _first[_highest_active] = _next[i]; |
| | 704 | } else { |
| | 705 | _first[_highest_active] = INVALID; |
| | 706 | _last[_highest_active] = INVALID; |
| | 707 | } |
| | 708 | _level.set(i, ++_highest_active); |
| | 709 | if (_first[_highest_active] == INVALID) { |
| | 710 | _first[_highest_active] = i; |
| | 711 | _last[_highest_active] = i; |
| | 712 | _prev.set(i, INVALID); |
| | 713 | _next.set(i, INVALID); |
| | 714 | } else { |
| | 715 | _prev.set(_first[_highest_active], i); |
| | 716 | _next.set(i, _first[_highest_active]); |
| | 717 | _first[_highest_active] = i; |
| | 718 | } |
| | 719 | } |
| | 720 | |
| | 721 | ///Lift the highest active item. |
| | 722 | |
| | 723 | ///Lift the item returned by highestActive() to level \c new_level. |
| | 724 | /// |
| | 725 | ///\warning \c new_level must be strictly higher |
| | 726 | ///than the current level. |
| | 727 | /// |
| | 728 | void liftHighestActive(int new_level) { |
| | 729 | Item i = _first[_highest_active]; |
| | 730 | if (_next[i] != INVALID) { |
| | 731 | _prev.set(_next[i], INVALID); |
| | 732 | _first[_highest_active] = _next[i]; |
| | 733 | } else { |
| | 734 | _first[_highest_active] = INVALID; |
| | 735 | _last[_highest_active] = INVALID; |
| | 736 | } |
| | 737 | _level.set(i, _highest_active = new_level); |
| | 738 | if (_first[_highest_active] == INVALID) { |
| | 739 | _first[_highest_active] = _last[_highest_active] = i; |
| | 740 | _prev.set(i, INVALID); |
| | 741 | _next.set(i, INVALID); |
| | 742 | } else { |
| | 743 | _prev.set(_first[_highest_active], i); |
| | 744 | _next.set(i, _first[_highest_active]); |
| | 745 | _first[_highest_active] = i; |
| | 746 | } |
| | 747 | } |
| | 748 | |
| | 749 | ///Lift the highest active to top. |
| | 750 | |
| | 751 | ///Lift the item returned by highestActive() to the top level and |
| | 752 | ///deactivates the node. |
| | 753 | /// |
| | 754 | void liftHighestActiveToTop() { |
| | 755 | Item i = _first[_highest_active]; |
| | 756 | _level.set(i, _max_level); |
| | 757 | if (_next[i] != INVALID) { |
| | 758 | _prev.set(_next[i], INVALID); |
| | 759 | _first[_highest_active] = _next[i]; |
| | 760 | } else { |
| | 761 | _first[_highest_active] = INVALID; |
| | 762 | _last[_highest_active] = INVALID; |
| | 763 | } |
| | 764 | while (_highest_active >= 0 && activeFree(_highest_active)) |
| | 765 | --_highest_active; |
| | 766 | } |
| | 767 | |
| | 768 | ///@} |
| | 769 | |
| | 770 | ///\name Active Item on Certain Level |
| | 771 | ///Functions for working with the active items. |
| | 772 | |
| | 773 | ///@{ |
| | 774 | |
| | 775 | ///Returns an active item on level \c l. |
| | 776 | |
| | 777 | ///Returns an active item on level \c l. |
| | 778 | /// |
| | 779 | ///Returns an active item on level \c l or \ref INVALID if there is no such |
| | 780 | ///an item. (\c l must be from the range [0...\c max_level]. |
| | 781 | Item activeOn(int l) const |
| | 782 | { |
| | 783 | return _active[_first[l]] ? _first[l] : INVALID; |
| | 784 | } |
| | 785 | |
| | 786 | ///Lifts the active item returned by \c activeOn() member function. |
| | 787 | |
| | 788 | ///Lifts the active item returned by \c activeOn() member function |
| | 789 | ///by one. |
| | 790 | Item liftActiveOn(int l) |
| | 791 | { |
| | 792 | Item i = _first[l]; |
| | 793 | if (_next[i] != INVALID) { |
| | 794 | _prev.set(_next[i], INVALID); |
| | 795 | _first[l] = _next[i]; |
| | 796 | } else { |
| | 797 | _first[l] = INVALID; |
| | 798 | _last[l] = INVALID; |
| | 799 | } |
| | 800 | _level.set(i, ++l); |
| | 801 | if (_first[l] == INVALID) { |
| | 802 | _first[l] = _last[l] = i; |
| | 803 | _prev.set(i, INVALID); |
| | 804 | _next.set(i, INVALID); |
| | 805 | } else { |
| | 806 | _prev.set(_first[l], i); |
| | 807 | _next.set(i, _first[l]); |
| | 808 | _first[l] = i; |
| | 809 | } |
| | 810 | if (_highest_active < l) { |
| | 811 | _highest_active = l; |
| | 812 | } |
| | 813 | } |
| | 814 | |
| | 815 | /// \brief Lifts the active item returned by \c activeOn() member function. |
| | 816 | /// |
| | 817 | /// Lifts the active item returned by \c activeOn() member function |
| | 818 | /// to the given level. |
| | 819 | void liftActiveOn(int l, int new_level) |
| | 820 | { |
| | 821 | Item i = _first[l]; |
| | 822 | if (_next[i] != INVALID) { |
| | 823 | _prev.set(_next[i], INVALID); |
| | 824 | _first[l] = _next[i]; |
| | 825 | } else { |
| | 826 | _first[l] = INVALID; |
| | 827 | _last[l] = INVALID; |
| | 828 | } |
| | 829 | _level.set(i, l = new_level); |
| | 830 | if (_first[l] == INVALID) { |
| | 831 | _first[l] = _last[l] = i; |
| | 832 | _prev.set(i, INVALID); |
| | 833 | _next.set(i, INVALID); |
| | 834 | } else { |
| | 835 | _prev.set(_first[l], i); |
| | 836 | _next.set(i, _first[l]); |
| | 837 | _first[l] = i; |
| | 838 | } |
| | 839 | if (_highest_active < l) { |
| | 840 | _highest_active = l; |
| | 841 | } |
| | 842 | } |
| | 843 | |
| | 844 | ///Lifts the active item returned by \c activeOn() member function. |
| | 845 | |
| | 846 | ///Lifts the active item returned by \c activeOn() member function |
| | 847 | ///to the top level. |
| | 848 | void liftActiveToTop(int l) |
| | 849 | { |
| | 850 | Item i = _first[l]; |
| | 851 | if (_next[i] != INVALID) { |
| | 852 | _prev.set(_next[i], INVALID); |
| | 853 | _first[l] = _next[i]; |
| | 854 | } else { |
| | 855 | _first[l] = INVALID; |
| | 856 | _last[l] = INVALID; |
| | 857 | } |
| | 858 | _level.set(i, _max_level); |
| | 859 | if (l == _highest_active) { |
| | 860 | while (_highest_active >= 0 && activeFree(_highest_active)) |
| | 861 | --_highest_active; |
| | 862 | } |
| | 863 | } |
| | 864 | |
| | 865 | ///@} |
| | 866 | |
| | 867 | /// \brief Lift an active item to a higher level. |
| | 868 | /// |
| | 869 | /// Lift an active item to a higher level. |
| | 870 | /// \param i The item to be lifted. It must be active. |
| | 871 | /// \param new_level The new level of \c i. It must be strictly higher |
| | 872 | /// than the current level. |
| | 873 | /// |
| | 874 | void lift(Item i, int new_level) { |
| | 875 | if (_next[i] != INVALID) { |
| | 876 | _prev.set(_next[i], _prev[i]); |
| | 877 | } else { |
| | 878 | _last[new_level] = _prev[i]; |
| | 879 | } |
| | 880 | if (_prev[i] != INVALID) { |
| | 881 | _next.set(_prev[i], _next[i]); |
| | 882 | } else { |
| | 883 | _first[new_level] = _next[i]; |
| | 884 | } |
| | 885 | _level.set(i, new_level); |
| | 886 | if (_first[new_level] == INVALID) { |
| | 887 | _first[new_level] = _last[new_level] = i; |
| | 888 | _prev.set(i, INVALID); |
| | 889 | _next.set(i, INVALID); |
| | 890 | } else { |
| | 891 | _prev.set(_first[new_level], i); |
| | 892 | _next.set(i, _first[new_level]); |
| | 893 | _first[new_level] = i; |
| | 894 | } |
| | 895 | if (_highest_active < new_level) { |
| | 896 | _highest_active = new_level; |
| | 897 | } |
| | 898 | } |
| | 899 | |
| | 900 | ///Mark the node as it did not reach the max level |
| | 901 | |
| | 902 | ///Mark the node as it did not reach the max level. It sets the |
| | 903 | ///level to the under the max level value. The node will be never |
| | 904 | ///more activated because the push operation from the maximum |
| | 905 | ///level is forbidden in the push-relabel algorithms. The node |
| | 906 | ///should be lifted previously to the top level. |
| | 907 | void markToBottom(Item i) { |
| | 908 | _level.set(i, _max_level - 1); |
| | 909 | } |
| | 910 | |
| | 911 | ///Lift all nodes on and above a level to the top (and deactivate them). |
| | 912 | |
| | 913 | ///This function lifts all nodes on and above level \c l to \c |
| | 914 | ///maxLevel(), and also deactivates them. |
| | 915 | void liftToTop(int l) { |
| | 916 | for (int i = l + 1; _first[i] != INVALID; ++i) { |
| | 917 | Item n = _first[i]; |
| | 918 | while (n != INVALID) { |
| | 919 | _level.set(n, _max_level); |
| | 920 | n = _next[n]; |
| | 921 | } |
| | 922 | _first[i] = INVALID; |
| | 923 | _last[i] = INVALID; |
| | 924 | } |
| | 925 | if (_highest_active > l - 1) { |
| | 926 | _highest_active = l - 1; |
| | 927 | while (_highest_active >= 0 && activeFree(_highest_active)) |
| | 928 | --_highest_active; |
| | 929 | } |
| | 930 | } |
| | 931 | |
| | 932 | private: |
| | 933 | |
| | 934 | int _init_level; |
| | 935 | |
| | 936 | public: |
| | 937 | |
| | 938 | ///\name Initialization |
| | 939 | ///Using this function you can initialize the levels of the item. |
| | 940 | ///\n |
| | 941 | ///This initializatios is started with calling \c initStart(). |
| | 942 | ///Then the |
| | 943 | ///items should be listed levels by levels statring with the lowest one |
| | 944 | ///(with level 0). This is done by using \c initAddItem() |
| | 945 | ///and \c initNewLevel(). Finally \c initFinish() must be called. |
| | 946 | ///The items not listed will be put on the highest level. |
| | 947 | ///@{ |
| | 948 | |
| | 949 | ///Start the initialization process. |
| | 950 | |
| | 951 | void initStart() { |
| | 952 | |
| | 953 | for (int i = 0; i <= _max_level; ++i) { |
| | 954 | _first[i] = _last[i] = INVALID; |
| | 955 | } |
| | 956 | _init_level = 0; |
| | 957 | for(typename ItemSetTraits<Graph,Item>::ItemIt i(_graph); |
| | 958 | i != INVALID; ++i) { |
| | 959 | _level.set(i, _max_level); |
| | 960 | _active.set(i, false); |
| | 961 | } |
| | 962 | } |
| | 963 | |
| | 964 | ///Add an item to the current level. |
| | 965 | |
| | 966 | void initAddItem(Item i) { |
| | 967 | _level.set(i, _init_level); |
| | 968 | if (_last[_init_level] == INVALID) { |
| | 969 | _first[_init_level] = i; |
| | 970 | _last[_init_level] = i; |
| | 971 | _prev.set(i, INVALID); |
| | 972 | _next.set(i, INVALID); |
| | 973 | } else { |
| | 974 | _prev.set(i, _last[_init_level]); |
| | 975 | _next.set(i, INVALID); |
| | 976 | _next.set(_last[_init_level], i); |
| | 977 | _last[_init_level] = i; |
| | 978 | } |
| | 979 | } |
| | 980 | |
| | 981 | ///Start a new level. |
| | 982 | |
| | 983 | ///Start a new level. |
| | 984 | ///It shouldn't be used before the items on level 0 are listed. |
| | 985 | void initNewLevel() { |
| | 986 | ++_init_level; |
| | 987 | } |
| | 988 | |
| | 989 | ///Finalize the initialization process. |
| | 990 | |
| | 991 | void initFinish() { |
| | 992 | _highest_active = -1; |
| | 993 | } |
| | 994 | |
| | 995 | ///@} |
| | 996 | |
| | 997 | }; |
| | 998 | |
| | 999 | |
| | 1000 | } //END OF NAMESPACE LEMON |
| | 1001 | |
| | 1002 | #endif |
| | 1003 | |